| Category | Description | Pts | |
|---|---|---|---|
|
|
Pandaria Raid |
Anything You Can Do, I Can Do Better... Defeat Feng the Accursed in Normal or Heroic difficulty after mimicking each of the following abilities: |
10 |
|
|
Pandaria Raid |
Heroic: Feng the Accursed Defeat Feng the Accursed in Mogu'shan Vaults on Heroic difficulty. |
10 |
Mists of Pandaria: Feng the Accursed Guide
Feng the accursed Beta Video:
Random Guild:
Feng
the
Accursed
Spirit Bolt - Feng the accursed deals 80000 Shadow damage to 8 random targets.
- Strength of Spirit - Each time Feng absorbs a mogu champion spirit, his damage is increased by 10%
Essence of the Mogu
Champions - Around 95%, 66%, and 33% life,
Feng will siphon
the essence out of
the great statues of mogu
champions past, gaining their boon. In Heroic
difficulty, Feng will
siphon from whichever statue is nearest to him.
- Arcane Velocity - The caster channels an arcane storm, its missiles increasing in velocity and damage as they travel further.
- Arcane Resonance - Feng charges random targets with Arcane Resonance, which deals 10000 Arcane damage every 1 second for every player standing within 10 yards.
- Flaming Spear - Feng's fiery spear sears the flesh of an enemy target, inflicting 40000 Fire damage every 2 sec for 20 sec.
- Wildfire Spark - Ignites an enemy, causing it to explode after 5 seconds, igniting a wildfire at their location.
- Draw Flame - Absorbing Wildfire charges Feng's weapon, causing melee swings to deal 30000 additional Fire damage to all enemies.
- Lightning Fists - Feng slams a lightning-charged fist into the ground, causing a shockwave to pulse in front of him, dealing 250000 Nature damage and stunning those caught in its path.
-
Epicenter - Feng
channels a violent earthquake, dealing more damage
towards the epicenter
of the quake, and
reducing enemies chance to hit by chance to hit by
75%.
Spirit of the Shield (Heroic Only)
- Siphoning Shield - Feng's cursed shield draws the soul of enemies to it, healing him for 2% of his life per soul that is absorbed.
- Siphoning Shield - Feng's cursed shield draws the soul of enemies to it, healing him for 5% of his life per soul that is absorbed.
- Chains of Shadow - Feng strikes an enemy with a Chain of Shadow that arcs to another nearby enemy. The spell affects up to 8 targets, inflicting diminishing Shadow damage to each successive target.
Stolen Essences of Stone -
The heroic willpower of
tank-specced players allows them access to
the leftover essence
shards from the awakened
statues.
-
Nullification Barrier - Friendly units
standing inside the
Nullification Barrier will have all harmful magical
effects nullified. -
Shroud of Reversal - Shrouds a friendly
target with an aura of magic reversal, allowing
the caster to mimic
any hamful ability their target takes.
Strategy:
Boss has 3 “phases” where he uses very simplistic abilities.
Phase 1:
95 – 66% Earth Phase
Ranged can be loosely stacked away from boss.
Ability 1:
Lightning Fists – he turns towards a random
(ranged?) raid member and shoots a bit of lightning
towards them. It travels along the floor and does 200k+
damage to everyone in it’s path. When he turns toward you,
strafe and/or move out of it!
Ability 2:
Epicenter – He starts “earthquaking”, it’s a
channeled spell that does more damage the closer you are
to him. He can’t be moved during this as it’s a channel.
Just don’t be near him if you’re ranged…you shouldn’t be
near him anyways. Everyone move out.
Phase 2:
66 – 33% Fire phase
Ranged can be spread or loosely stacked, will likely end
up spreading out because of fire.
Ability 1:
Flaming Spear– Stacking debuff on the tank
that makes him take more and more fire damage. Tank
swap at 2-3 stacks..
Ability 2:
Wildfire Spark – 5 second debuff put on a
random raid member. After 5 seconds they drop fire, it
burns. It also moves around, but doesn’t grow. Don’t
stand in fire, don’t drop it next to people. Run out of
group, drop on edges like for Ragnaros.
Ability 3:
Draw Flame – He slurps up the fire and
empowers his melee swings to do 50k damage to anyone
near his target. Tanks use cds if tanking with stacks.
Phase 3:
33% – 0% Arcane Phase
Stack behind boss for aoe heals.
Ability 1:
Arcane Resonance – Debuffs a random player,
said player pulses aoe damage to anyone near him and the
more people it hits the more the damage is amplified.
GTFO if you have this. Think engulfing magic and Valiona.
Ability 2:
Arcane Velocity – Boss channels high damage
aoe on the raid, does more damage the further away from
him you are. Heal through this, or use the tank cooldown.
try using
Nullification Barrier
Only other aspect of the fight is the 2 tank cooldowns that the tank gets to use. Tank clicks on 1 of the 2 statues in the room and gets a spell to use during the fight. Each ability was only able to be obtained 1 time. The abilities are:
-Shroud of Reversal.
Tank can target 1 debuffed raid member and reverse that
debuff onto the boss. We had difficulties getting this
to work so unsure as to what debuffs can be reversed. It
seemed to not work on Flaming Spear.
-Nullification Barrier.
Tank can drop a barrier that prevents harmful effects
from hitting people standing inside it. Again we had
some difficulties with this and I’m unsure how exactly
it works. Seems like it should be used for Arcane
Velocity?
Loot (10 reg):
Achieves: